If it comes down to it we could maybe try to rip out CSGO's CSM system (it works with HL2's maps as I had ported trainstation_01 to CSGO long ago but stopped when I couldn't get sections to stop crashing or npcs to work). I doubt it will practical to use in most HL2 situations. I thought most of it's short comings might be fixed by proper projection changes, I even thought maybe if I could blend the projections together it might be okay(which I never got around really doing, but I have a hacky theory!), but sadly, flashlight projections are just expensive as hell. The fake-CSM(hard to tell, but it might be) is a really bad system(and I know I've said I'm going to redo it better!). I remember wanting to redo some of the hl2 maps with lots of projectedtextures and such.Įdit Wait, you're not Ken. but good luck, I'm pretty sure we talked about this idea a while back. Sadly though, unless you could selectively override only the light_environment light, it would case problems with indoor lighting and such. And actually be useful for nearly any scenario! Since the flashlight/CSM would only cover the area around the player, and lightmapping would cover everything outside of it. If we could do that, then the flashlight projection could be much, much smaller. ![]() I really want to see if it's possible to override the lightmap. Shader makers, programmers, modellers, and generally any help would be greatly appreciated! HL2.exe has stopped working(cooler777) - Mod testerīIG thanks to 1/4 Life and GearDev, for the use and implementation of their shaders! This mod started out on FacePunch forums, and is also merged with Rebel’s Stories. Full body awareness, similar to that of Dark Messiah: Might and Magic.An Enhanced HL2: Death Match- this will have an open beta and be a sort of 'glimpse' of the mod.Parallax Occlusion Mapping, Subsurface Scattering, and a special clothing shader- thanks to 1/4 Life and GearDev from the mod 'City 17: Episode 1'.Eg: if you got hit in HL1 it would say "Minor lacerations detected, morphine administered", where as in HL2 it won't say anything. New high quality versions of low quality sounds.Improving enemy AI (already done thanks to the engine port!).(These will only be in select areas, or new optional areas in the game). Add new enemies, such as Bullsquids and Houndeyes.Add high quality models for at least the main characters and enemies (if not all characters and enemies). ![]()
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